Juan Covelli uses technology as a medium; committed to decolonizing the museum through digital practices, he frees archives from institutional control in the name of emancipation. His practice revolves around the technological potential of digitization, 3D modeling, and printing to reexamine entrenched arguments around repatriation and colonial histories.
His work investigates the new materialities generated by the digital age and focuses on the dynamics and approaches of the physical within the digital world, as well as the oscillation between the two. He also explores the relationship between technology, heritage, archaeology, and digital colonialism.
Using video, modeling, datasets, and coding, Covelli creates installations that exist both in real-world contexts (IRL) and virtual environments (URL), collapsing historical practices with contemporary display models and digital aesthetics.
In an ongoing series titled Mirage, Covelli seeks to integrate aspects of research and landscape history, merging them with audiovisual production through some of his recurring tools—artificial intelligence, 3D capture and modeling, and game development software—in order to create experimental video works that critically engage with the politics of technology.
Transitando entre ambientes naturais e virtuais, El Salto, do artista Juan Covelli, filma a cachoeira Salto de Tequendama, marco paisagístico e símbolo visual da Colômbia nos séculos XIX e XX. A obra integra uma série mais ampla intitulada Miragens, na qual Covelli investiga arquivos históricos que revelam as múltiplas formas de representação das paisagens colombianas e suas reverberações no imaginário contemporâneo do país. Utilizando ferramentas digitais como inteligência artificial, modelagem 3D e software de realidade virtual, o artista constrói uma metacrítica à centralidade do olhar humano e às lógicas de excepcionalismo que modulam a relação entre tecnologia e natureza

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